Aerial Architecture Rendering using Markers
by Arch Ian Jay Bantilan
Basic Perspective Drawing.
Perspective Drawing is an approximate representation of figures and objects on a plane. This is most commonly our paper or Computer Screen Monitor. Perspective Views are important and most readily understood because this is the way we percieves our world.
As we draw the Perspective, there are major elements such as the Station Point, the Picture Plane, the Horizon, the Vanishing Point and the Object.
From our Graphics 2, we could already identify these. In creating Aerial Perspectives, we follow certain principles that will still be guiding us in drawing our Aerial Perspective.
- The object gets smaller as they become distant from the Observer while they increase with smaller distance.
- Objects aligned to our Line of Sight are converging towards a central Vanishing Point. (One-Point Perspective)
- Perpendicular Objects angled to our left and right are converging towards 2 Vanishing Points, the Left VP and Right VP. (2 Point Perspective)
- Sometimes our views are slightly angled vertically up or down which allows Vertical objects to converge towards the top or the bottom on a 3rd Vanishing Point.
- Other objects not following the angles of the 2-point perspectives, if parallel to each other converge to other Vanishing Points. (Multi-Point Perspectives)
- Nevertheless all horizontal planes have similar vanishing points which are aligned towards the Horizon Line.
- All Inclined Planes are also convege to a similar vanishing point above the horizon, and Declined Planes toward a vanishing point below the horizon.
- All shadows are derived by following one or a combination of the above principles.
Plotting Buildings from an Aerial View.
One of my earliest inspirations in Aerial Perspective Drawings are the works of Architect Frank Lloyd Wright. Not only are his perspectives striking, but his tastes in combining the vertical and the horizontal elements of his design contribute to a powerful breathtaking combination.
The above shows his work combining the Perpendicular Horizontal Lines of the Plan to the Horizontal and Vertical Lines of the Elevation. He did not even need to use any Curvi-linear element and yet his composition is very powerful.
You can establish a light background color as your base color. You may then establish the “shade” face of your buildings, including the glass “shade” face. After creating the shade, try to complete the other details. Take note that the greens may be left blank from the shade color.
Sketchy watercolor Aerial render shows a village and details of light and shadow.
This 3D render shows the repetitive sides of the roof. The Hipped and Gable Roof has 4 – shade areas.
Sketchy watercolor Aerial render shows a village and details of light and shadow.
After you have finished the basic layers of your work, you can finally take your ink and delineate the edges that you want to highlight
Happy Rendering! 😉
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Arch Ian Jay Bantilan